Who Is Destiny Rising’s Audience? Not Enough People, Says Revenue Report

Destiny 2 fans have been pleasantly surprised by Destiny Rising, the new mobile game that plays very well for a shooter on that platform and has a number of innovative ideas that are outclassing at least the current state of Destiny.

But the limited appeal of the franchise outside of the Destiny 2 playerbase, and the fraction of that Destiny 2 playerbase which will give a mobile gacha a chance, may have produced a game that is going to ultimately underperform in the mobile space.

Analytics firm Sensor Tower has now estimated (via The Game Post/Naavik) that the game has about 2 million downloads and $9 million in revenue in its first three weeks. That compares unfavorably to something like Diablo Immortal, which had 13 million downloads and $39 million in revenue around the same time.

There are some catches here, with some platforms not counted and the game not being released in the Chinese market, though Diablo Immortal was not released in China at launch either.




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