As is being discussed over on Resetera, a LinkedIn post from Naughty Dog co-founder and lead programmer on the original Crash Bandicoot from 1996, Andrew (Andy) Gavin, dives into a critical difference between the original box-bashing bandicoot experience and Vicarious Visions’ 2017 remakes, which many of us who grew up playing these games see as entertaining and authentic: The jumping …
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