It feels like there are so many things constantly vying for our attention: the sharp buzz of the phone, the low hum of social media, the unrelenting flood of emails, the endless carousel of content. It’s a familiar and almost universal ailment in our digital age. Our lives are punctuated by constant stimulation, and moments of real stillness – the …
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Disney Imagineering Reveals ‘Conjured Architecture’ as Design Philosophy for Villains Land at Magic Kingdom
Walt Disney Imagineering is now sharing a closer look at the creative research shaping the design of the highly anticipated Villains Land expansion at Magic Kingdom. WDI Executive Producer Wyatt Winter explained that the land’s foundation comes from both Disney Animation and the architecture of Europe’s most visually striking cities. Starting With Animation According to Winter, the design process began …
Read More »Ghost of Yotei directors talk open world philosophy and moving on from Jin Sakai
If Sucker Punch can pull it off, Ghost of Yotei won’t be just another open-world game. Once again helmed by veterans Nate Fox and Jason Connell, the Ghost of Tsushima sequel is due out this October. Yotei follows new protagonist Atsu on a tale of revenge as she hunts down the Yotei Six, a group of warriors that have caused …
Read More »Ghost Of Yōtei Directors Share Philosophy On Balancing Freedom With Story
Following Sony and Sucker Punch’s recent State of Play presentation diving deep into Ghost of Yōtei, we had a chance to speak with that game’s co-creative directors Nate Fox and Jason Connell. We dive deeper into some of the new features, like the game’s structure, camps, and navigation, made sure the fast-travel load times are as shockingly fast as they …
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