In their annual financial report, Ubisoft made a statement that no doubt already has many gamers riled up. On page 10, while discussing the Group’s Business Model and Strategy, they go out on a limb to say that microtransactions make premium games more fun. The adoption of monetization and engagement policies that respect the player experience and are sustainable in …
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How Three Friends Built a Multimillion-Dollar Brand by Making Sunscreen Fun Again – The Wall Street Journal
How Three Friends Built a Multimillion-Dollar Brand by Making Sunscreen Fun Again The Wall Street Journal Source link
Read More »DK Bananza Fans Are Having Too Much Fun With Artist Mode
Donkey Kong Bananza is a 3D action platformer where you can dig holes, build bridges, and experiment in other ways as you burrow through various whimsical worlds on your way toward the planet core. Nintendo was so happy with its deformation tech that it decided to spin it off into an entirely separate artist mode. It’s like Mario Paints with …
Read More »Valve Boss Gabe Newell Says He’s Been Retired in a Sense for a ‘Long Time,’ but in Reality Works 7 Days a Week From His Bedroom on His Boat Because He’s Having So Much Fun
Valve co-founder and boss Gabe Newell has offered a rare insight into his life, talking about his days living, working, and enjoying life on a “boat.” In conversation with a YouTuber called Zalkar Saliev, who had just 19 subscribers at the time the interview clips went live (they’ve since acquired several hundred more), the 62-year-old Newell said he worked seven …
Read More »‘He’s a lot of fun to be with’: Trump and Epstein were close friends for 15 years | Jeffrey Epstein
It was a friendship that spanned three different decades. To Donald Trump, Jeffrey Epstein was a “terrific guy”. Epstein believed himself to be Trump’s “closest friend”, and praised the future president as “charming”. The relationship would eventually break down, the men falling out over a bidding war on a property in Florida. And after Epstein was convicted of child sex …
Read More »‘I Know What You Did Last Summer’ Review – Sequel Delivers Slasher Fun But Remains Stuck in the Past
Time is a flat circle in the legacy sequel I Know What You Did Last Summer. Nearly three decades after an ill-fated accident led to tragedy, then murder, a new group of friends unwittingly stumble down the same path, awakening the Fisherman’s wrath once more. Director Jennifer Kaytin Robinson (Do Revenge), who co-wrote with Sam Lansky, uses Southport’s latest slasher …
Read More »Citizen Science Is All Fun And Games
You are probably familiar with initiatives like Seti@Home, where you donate unused computer power to some science project that needs computer cycles. [Jeff Yoshimi] wants to borrow your most powerful computer: your brain. The reason: cancer research. [Jeff’s] recent book, Gaming Cancer, has three examples: Eterna, Foldit, and Nanocrafter. All three make games out of creating biological molecules. With Foldit, you …
Read More »City of the Wolves is a fun reference to an interaction in Street Fighter 6
SNK revealed Ken Master’s gameplay trailer for Fatal Fury: City of the Wolves just yesterday. As expected, he has a friendly rivalry going on with Terry Bogard in the trailer. It would appear that Ken has some sort …
Read More »Donkey Kong Bananza director says he’s aware of occasional performance issues, ‘prioritising fun’
Donkey Kong Bananza’s director has said he’s aware of occasional performance issues spotted by the press, and said the development team has “prioritized fun and playability”. Speaking to Spanish outlet La Vanguardia, Nintendo’s Kazuya Takahashi was asked about frame drops the interviewer noticed when playing the game. “There are several factors to consider,” Takahashi responded. “First, we intentionally used effects …
Read More »Donkey Kong Bananza Director Acknowledges Performance Drops: “We Prioritized Fun And Playability”
Image: Nintendo Donkey Kong Bananza is shaping up to be an excellent outing for DK, but the recent previews did highlight some performance concerns. The game’s director Kazuya Takahashi has now reportedly acknowledged these issues in a chat with the Spanish outlet Lavanguardia – seemingly confirming these frame rate drops will be in the final build during more destructive moments …
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