Street Fighter 6 September patch notes











After completing its server maintenance last night, Street Fighter 6 has now received its latest update.






With it, Capcom has released the official patch notes bringing new content and a few character changes to Street Fighter 6.









The primary purpose of the update was to add the Monster Hunter Wilds x Street Fighter 6 collaboration to the game, which brings in new EX costume colors, crossover items and more to the fighter.


On top of this, Chun-Li, Lily and Sagat have also received some adjustments though they are largely bug fixes.


This does include a fix to the previously reported glitch that allowed Sagat to perform heavy Tiger Uppercut slightly faster than he was supposed to.


You can check out the official patch notes below.


Battle Hub

The Monster Hunter Wilds Collaboration is here! During the collaboration, the Battle Hub will get a limited-time makeover.

Street Voter “White Wraith vs. Demon” is now available.

Receive commemorative stamps, wallpaper, challenger effects, and sounds from the News section.

A new challenge to receive the Wyvern Jawblade avatar gear is now available.

The Monster Hunter Fighting Pass is available again.

New collab EX colors are available in the Shop.

New collab avatar gear is available in the Shop.

Goods Shop

The reissued Monster Hunter Fighting Pass is available!
Due to popular demand, we’re bringing back this popular Fighting Pass at a reduced price!

It’s also now easier to obtain points for each tier, so obtaining rewards is even easier than before!

Players who have already received rewards from the first time this Fighting Pass was available do not need to obtain them again. Please check to see what items you’ve already received.

Outfit Colors

• Manon: Outfit 2 EX Color 2


• Cammy: Outfit 3 EX Color 2


• Ken: Outfit 1 EX Color 2


• Blanka: Outfit 1 EX Color 1


• Akuma: Outfit 1 EX Color 2

Known Issues

• When viewing the 3D models for the above colors, there may be cases where the colors are not properly displayed in the two color boxes that are displayed on the right side of the screen. Please note that this does not affect the actual outfit color itself.

Avatar Gear

• Frozen Speartuna


• Royal Venus Blade


• Red Wing


• Immovable Dharma


• Supremacy Blade


• Reaver “Cruelty”


• Obliteration’s Footfall


• Magda Floga


• Bone Horn


• Mad Bone Horn


• Fate’s Ember


• Shooting Star Lance


• Shooting Star Shield


• Tiger Stinger Lance


• Tiger Stinger Shield


• Rath Soul Set


• Rathalos Silver Set


• Rathalos Gold Set


• Rathalos Black Set


• Rath Soul Helm


• Rath Soul Mail


• Rath Soul Coil


• Rath Soul Greaves


• Rath Soul Braces


• Rathalos Helm (Silver)


• Rathalos Mail (Silver)


• Rathalos Coil (Silver)


• Rathalos Greaves (Silver)


• Rathalos Vambraces (Silver)


• Rathalos Helm (Gold)


• Rathalos Mail (Gold)


• Rathalos Coil (Gold)


• Rathalos Greaves (Gold)


• Rathalos Vambraces (Gold)


• Rathalos Helm (Black)


• Rathalos Mail (Black)


• Rathalos Coil (Black)


• Rathalos Greaves (Black)


• Rathalos Vambraces (Black)


• Felyne Head (Black)


• Felyne Head (Green)


• Felyne Head (Pink)


• Felyne Head (Blue)


• Strong Ale

Warning Regarding Replays

• While the battle version hasn’t changed for this update, some replay features may not work properly when using techniques that have been adjusted.

Fixes

Training Mode Issue

• Fixed an issue where a meaty attack would always hit if the Reversal setting was set to “Do Nothing”, regardless of what block settings are set.

Fixed an issue where Fight Request would not end when playing a replay from “Open Recent Replays” while looking for a match.



Orchid Palm, Snake Strike, Forward Strike, Senpu Kick (Light Punch, Medium Punch, Light Kick or Medium Kick during Serenity Stream)

• We’ve confirmed that when Serenity Stream’s attacks are perfect parried, initial scaling won’t be applied to the opponent’s counterattack under certain conditions.


• This is due to the Serenity Stream’s intended design, which allows the player to continue in the stance or cancel out of it when it’s perfect parried.


• During a perfect parry, a counterattacks is all but guaranteed while in this state, so there was no upside to continue the stance during this disadvantage. Considering this, we’ve made a change so that the stance will always be canceled when the attack is perfect parried, which will ensure initial scaling is added.



Rapid Cancel Assisted Combo


• Fixed an issue where if the player released the Assist button immediately after the first hit of Lily’s rapid cancel Assisted Combo (crouching light kick), the next attack (crouching light punch) would not be performed even if the player buffered down+light Attack during the recovery of crouching light kick.




Standing Light Punch, Crouching Light Punch, Crouching Light Kick

• Fixed an issue where the rapid cancel version of standing light punch/crouching light punch/crouching light kick would unintentionally be performed when inputting those buttons (even for other techniques like throws or special moves) during the attack recovery.

Drive Impact


• Reduced the downward attack hitbox to match the lowest positioned hitbox of other characters.

Heavy Tiger Uppercut (→↓↘ + Heavy Punch)

• Fixed an issue where the attack startup would be 1 frame faster when releasing the button under specific timing.









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