Street Fighter 6 is currently undergoing server maintenance for the game’s new update, and we can now see what all it’s going to include.
Capcom has now released the official Street Fighter 6 patch notes for the August update that brings new content and character adjustments to the game.
This update not only brings Sagat and his new stage, but also the first batch of Outfit 4 DLC for Street Fighter 6, which we just got a trailer for at Evo 2025.
On top of that, the developers are also adding a few new replay and matchmaking features to the game to improve the experience further.
There are a total of 17 characters receiving adjustments in this patch, though, they are primarily focused around bug / issue fixes and how the fighters will interact with Sagat.
Those are Luke, Manon, Kimberly, Marisa, Cammy, E. Honda, Blanka, Chun-Li, Zangief, Dhalsim, Rashid, A.K.I., Ed, Akuma, M. Bison, Terry and Elena.
So that means no Ryu nerfs or anything this time around.
You can check out the full list of patch notes below, which can also be found on the official Street Fighter website.

Venomous Fang (↓ + Two Punches > Punch) Adjustment
Adjusted the position of the projectile invincible hurtbox during the technique.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s Low Tiger Shot.
We have also made sure that this change should not affect other projectiles.

Normal/Overdrive Adamant Flame (Follow-up) (↓↙← + Punch or Two Punches > → + Punch)
Demon Gou Rasen (↓↘→ + Two Kicks > ↓↙← + Kick) Bug Fix
Fixed an issue where this attack could not be performed when a projectile was on the screen.
Super Art Level 1 Messatsu Gohado (↓↘→↓↘→ + Punch)
Super Art Level 1 Tenma Gozanku (During a neutral of forward jump, ↓↘→↓↘→ + Kick) Bug Fix
Updated so that when the attack is absorbed by a Perfect Parry, the amount of Drive gauge obtained is the same as other Super Arts (20000).

Normal/Overdrive Backstep Rolling Attack (→↘↓↙← + Kick or Two Kicks) Bug Fix
Fixed an issue where the movement distance change by inputting forward or back would be different depending on if Blanka was facing left or right.

Normal/Overdrive Spiral Arrow (↓↘→ + Kick or Two Kicks) Adjustment
For each strength, the hurtbox has been expanded upwards immediately after the start of the move and after it reaches its highest height.
Light: Frames 1 – 2, Frames 14 – 21
Medium: Frames 1 – 2 , Frames 14 – 23
Heavy: Frames 1 – 5, Frames 23 – 32
Overdrive: Frames 1 – 4, Frames 19 – 29
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.
Super Art Level 1 Spin Drive Smasher (↓↘→↓↘→ + Kick) Adjustment
The hurtbox that appears from the start of the technique until the 5th frame that is invincible to everything except projectiles has been expanded upwards.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.

Critical Art Soten Ranka (↓↙←↓↙← + Kick) Bug Fix
Fixed an issue where the amount of Drive gained when absorbing the attack via Drive Parry would be smaller compared to other Super Arts.

Crouching Light Kick Adjustment
Expanded the projectile invincible hurtbox downward during the technique.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s Low Tiger Shot.

Light Psycho Uppercut (→↓↘ + Light Punch) Bug Fix
Fixed an issue where it was possible to cancel into another action 4 frames before recovery ended when the attack misses.

Neko Damashi (↓↓ + Punch) Bug Fix
Fixed an issue where buffering a Super Art Level 3/Critical Art input would not work.

Round Arch (← + Heavy Kick) Bug Fix
Fixed an issue where after performing Drive Rush > Round Arch, remaining in neutral position would result in Elena moving forward.
Critical Art Song of the Grasslands (↓↙←↓↙← + Kick) Bug Fix
Fixed an issue where the attack data damage values would be increased by 1000 when the Critical Art KO’d the opponent.

Overdrive Sprint (Modern) (→ + Assist + Special Move) Bug Fix
1. Fixed an issue where Emergency Stop was performed instead of Shadow Slide when pressing Down-back+Attack after Overdrive Sprint.
2. Fixed an issue where Neck Hunter was performed instead of Shadow Slide when pressing Down-forward+Attack after Overdrive Sprint.

Overdrive Avenger (↓↘→ + Two Kicks) Adjustment
Reduced the armor hitbox around the head downward. Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.

Temps Lié (Heavy Punch > Heavy Punch) Bug Fix
Fixed an issue where it was possible to cancel into another action 1 frame before recovery ended when the attack was blocked.

Crouching Medium Punch Crouching Medium Kick Crouching Heavy Kick Adjustment
Changed high positioned hurtboxes when crouching to be invincible to projectiles.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.

Drive Impact Bug Fix
Fixed an issue where the armor hitbox on the back and other parts of the body were processed differently, resulting in the armor being able to absorb more than 3 attacks.

Crouching Heavy Kick Adjustment
Changed high positioned hurtboxes when crouching to be invincible to projectiles.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.

Overdrive Quick Burn/Overdrive Burning Knuckle Adjustment
Changed the attack performed from Overdrive Burn Knuckle to Overdrive Quick Burn when inputting ↓↙←+Light+Heavy.
Super Art Level 3/Critical Art Rising Fang (↓↘→↓↘→ + Punch) Bug Fix
1) Fixed an issue where the amount of Drive gained when absorbing the attack via Drive Parry would be smaller compared to other Super Arts.
2) Updated so that when the attack is absorbed by a Perfect Parry, the amount of Drive gauge obtained is the same as other Super Arts (20000).

Drive Parry Bug Fix
The hurtbox and throw hurtbox for Drive Parry from frame 3 and later was slightly smaller than the expansion of the basic hurtbox in the June adjustment, so we expanded the hurtbox forward so it matches the basic hurtbox.
Crouching Medium Punch Adjustment
Changed high positioned hurtboxes when crouching to be invincible to projectiles.
Please note that this adjustment was made so that it doesn’t interfere with Sagat’s High Tiger Shot.
Double Lariat (Modern Controls) (Medium Attack + Heavy Attack) Bug Fix
In the June adjustment, we made an adjustment so that pressing all three attack buttons during Burnout would perform a Double Lariat instead of a normal throw. However in certain situations this would result in Double Lariat being performed unintentionally, so we have rolled back this adjustment to pre-June settings.
Note: We plan on reimplementing this change in a future update after further investigation.
Tundra Storm (↓↓ + Heavy Kick) Adjustment
Counter hitbox expanded upward.
Please note that this adjustment was made so that it could also apply to Sagat’s standing heavy kick and High Step Kick.
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