Snake Eater PC Performance Analysis

Last week, Konami released the official remake of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC.

For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 581.15, and the Radeon Adrenalin Edition 25.8.1 drivers.

Virtuos has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Global Illumination, Shadows, Effects, and more. There are also some filters you can use to make the game look closer to the original version.

Metal Gear Solid Delta Snake Eater PC graphics settings-1Metal Gear Solid Delta Snake Eater PC graphics settings-2

As I’ve already reported, Metal Gear Solid Delta: Snake Eater is locked at 60FPS by default. The game supports AMD FSR 3.0 and NVIDIA DLSS 4, but it does not support Frame Gen. There are ways to unlock the framerate and enable Frame Gen. Since I’ve tried them, I can confidently say that it’s not worth enabling DLSS 4 Frame Gen. For whatever reason, I got numerous visual artifacts. The good news is that the game felt great with an unlocked framerate. I used the latest version of MGSDeltaFix, and I did not experience any side effects. Moreover, Smooth Motion appeared to work great with it. So, if you own an RTX-40 or an RTX-50 series GPU, I highly recommend unlocking the framerate and using Smooth Motion. This will offer you the best gaming experience right now.

Metal Gear Solid Delta: Snake Eater does not have a built-in benchmark tool. So, for our benchmarks, I used the first area where you fight Ocelot’s unit. This appears to be one of the most demanding areas early in the game.

At 1080p/Ultra Settings, a lot of our GPUs are able to provide a 60FPS experience. AMD users will at least need an AMD Radeon RX 9070XT. On the other hand, NVIDIA users will need at least an NVIDIA RTX 5080 GPU.

Metal Gear Solid Delta Snake Eater benchmarks-1

At 1440p/Ultra Settings, the only GPUs that were able to provide a 60FPS experience were the NVIDIA RTX 4090 and RTX 5090. The AMD Radeon RX 7900XTX was able to match the performance of the RTX 5080. Both of these GPUs were also able to provide a smooth gaming experience, provided you use a G-Sync/FreeSync monitor.

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As for Native 4K/Ultra Settings, there is no GPU that can offer a 60FPS experience. This is to be expected. After all, Lumen is a form of Ray Tracing. So, the game’s performance falls in line with what we’ve seen in other UE5 games. Also, if you own a G-Sync monitor, you will get a smooth experience with the NVIDIA RTX 5090.

Metal Gear Solid Delta Snake Eater benchmarks-3

Since the game is locked at 60FPS, I tested it on the NVIDIA RTX 5080 to see how it runs with different graphics settings. At Native 4K, the RTX 5080 can’t reach 60FPS, even on Low Settings. Dropping from Ultra to High gives about a 14–18% boost in performance. Medium settings add a small extra boost. On Low, performance jumps a lot, with a 52–58% boost compared to Ultra. The problem is that on Low Settings, the game doesn’t look very good. Given how average the graphics look on Low, you’d expect it to run better.

Metal Gear Solid Delta Snake Eater benchmarks-4

On Ultra Settings, Metal Gear Solid Delta: Snake Eater is one of the best-looking games on any platform right now. Thanks to Lumen, the game’s lighting remains consistent. Virtuos has used some of the best in-game 3D character models I’ve seen in a game. Plus, they have used a lot of high-resolution textures. Not only that, but the game does not suffer from the usual visual issues of Software Lumen. And if that wasn’t enough, you can enable Hardware Lumen to increase even further the game’s image quality.

All in all, Metal Gear Solid Delta: Snake Eater is missing a lot of PC features. Yes, there are ways to uncap the framerate, turn on Frame Gen, and even enable Hardware Lumen. But for a game that costs 80 euros, these options should already be in the graphics menu. As for performance, it actually runs better than Mafia: The Old Country or WUCHANG. So, if your PC could handle those, you’ll be fine here, too. The in-game graphics settings don’t offer great scalability either. So, tweaking them doesn’t make a huge difference.

In short, Metal Gear Solid Delta: Snake Eater is a mixed bag. On Ultra settings, it can look absolutely amazing, though it requires a high-end GPU to truly shine. There’s definitely room for improvement. Still, this isn’t the technical disaster some make it out to be. With the right hardware, you’ll likely have a blast playing it.

Enjoy!

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