Monster Hunter Wilds patch 1.021 drops tomorrow, but it won’t bring all the changes that players have been clamoring for.
Capcom released a Director’s Letter from the game’s director Yuya Tokuda detailing what’s coming in tomorrow’s patch, as well as summarizing both their past efforts to improve performance on PC as well as what players can expect to see in future updates.
They have already adjusted their update roadmap to bring the endgame improvements originally planned for Title Update 3 with version 1.021 tomorrow.
He also went over some of the difficulties Capcom is facing with implementing the performance improvements that players have been asking for.
When Will There Be Performance Improvements?
There won’t be much to address performance issues in patch 1.021, aside from fixing a crash bug caused by interactions between certain player gestures and connection issues.
Aside from the endgame changes moved up from Title Update 3, this update will also come with a host of weapon balance adjustments, including revisiting some of the nerfs implemented in Title Update 2.
According to Tokuda, players should expect to see more performance enhancements from Title Update 3, launching in late September, and beyond.
However, the process of actually implementing those improvements has not been straightforward, since increasing the game’s native frame rate also causes its CPU usage to increase significantly, and prolonged periods of high CPU usage can cause problems for users who have those that are known to have stability issues.
“On the other hand,” Tokuda says, “as making changes to CPU processing could affect the game’s overall performance, we plan to proceed with caution.”
In regards to CPU load reduction, we plan to address this issue in the fourth title update scheduled for this winter. Once the initial implementation is complete, we will proceed with a second stage of further mitigation measures. – Yuya Tokuda
Once that is done, they will then deal with the game’s GPU usage as well.
That’s not to say that they haven’t done anything about performance; he also goes over what has already been done, such as the addition of DLSS4 and FSR4 compatibility in Title Update 2 alongside fixing issues with shader compilation and the performance hit from their anti-cheat system.
Monster Hunter Wilds has a long way to go to claw its way back to the staggering sales and player numbers it was hitting at launch and dig its way out of its “Mostly Negative” review hole. Hopefully patch 1.021 will tide players over until the highly-requested performance improvements can be implemented, and the expanded endgame content will at least sate that particular hunger.
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