Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I’m playing a game that seems made for me

I was first shown Menace back in 2023, and much like the Six Degrees of Kevin Bacon, it’s since never been more than four crackling neurons away from whatever thought my brain is currently holding. The tactical RPG, which is set in a Warhammer-esque universe and puts you in command of a strike cruiser sent to a lawless space system, packs the sort of depth my imagination usually fills in the blanks for in turn-based strategy games.

Yet the many layers of Menace, which range from customizing the minute details of your squads’ loadouts to interstellar faction management and branching mission chains, aren’t designed to be inscrutable. I routinely get my ass handed to me in Xenonauts, but when I finally get to play Menace for myself at Gamescom 2025, I’m more than a little surprised to find that it’s still just as palatable as XCOM, with its wealth of mechanics feeling complementary rather than overwhelming.


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