Introduction
Dying Light: The Beast is an open-world action survival horror game developed by Techland. Building on the parkour-driven gameplay of its predecessors, this new installment pushes players into a darker, more brutal world overrun by the infected. With an expanded skill system, advanced melee combat, and new traversal mechanics, survivors must fight, scavenge, and adapt to endure the evolving threat of the horde. The game supports both solo play and up-to-four-player co-op, blending intense storytelling with emergent, player-driven encounters.

Released three years after Dying Light 2 Stay Human (2022), The Beast is still powered by Techland’s C-Engine, the studio’s proprietary in-house technology. This engine is designed for large, detailed open world environments, with support for physics-based interactions, and a dynamic ecosystem. You also get support for advanced lighting with global illumination, a weather system and screen space reflections. While pre-launch this was hailed as a ray tracing title, and NVIDIA even praised it for its RT effects yesterday, the actual game released without ray tracing support, and there’s also no “ultra” profile, which enables RT.
Upscalers are well-supported on the other hand, you can use NVIDIA DLSS, AMD FSR, and Intel XeSS, alongside multi-vendor Frame Generation to ensure smooth performance across a wide range of hardware.
This review will evaluate the performance of Dying Light: The Beast across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game’s VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
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