Destiny 2’s New Exotic Quest Shows Just How Small The Game Is Now

While there isn’t much of anything going on in Destiny 2 right now, with its not great Ash and Iron mid-season event shedding players, there was hope this week as Bungie launched a new exotic quest. It’s something Bungie has excelled at in Destiny 2, generally speaking, going all the way back to Whisper and Zero Hour.

But yesterday’s new exotic quest, Heliostat, may be the worst one they’ve produced. In part because of the content and also because of its size. If you wanted yet another indication of just how much Destiny 2 has scaled down at this point, look no further.

  • Heliostat reuses a lot of assets from the Spire of the Watcher dungeon including environment pieces, some mechanics and even music.
  • Its story makes little sense, as has been the case with all of Ash and Iron’s content thus far.
  • If there’s any length to the mission at all, it’s how long it takes to stop getting fried by electric doors. There are maybe three rooms of enemies to fight in total.
  • The boss is reused from one of the Curse of Osiris strikes way back in 2017. The encounter felt like a mid-mission boss, and when the game tells you to “reach through time” at the end, it felt like it would continue on. It doesn’t, that’s the end.
  • Wolfsbane, the exotic axe, is pretty underwhelming thus far.




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