Destiny 2 has not reached expectations following Sony’s $3.6bn acquisition of Bungie.
In today’s earnings report, Sony has recorded a loss in profit in its games segment due to “impairment losses against a portion of Bungie, Inc.’s intangible and other assets in connection with Destiny 2.”
Expanding on this during a Q&A, Sony CFO Lin Tao stated: “Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie.”
She continued: “While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.”
Still, Tao noted Sony’s live-service games “overall accounted for more than 40 percent of our first-party software revenue”, citing the likes of Helldivers 2 and MLB: The Show 25 (and their respective Xbox releases).
Destiny 2 player numbers have drastically dropped in recent months, with fears it could be nearing the end of its life. Indeed, finding success with a live-service game is a billion dollar question that’s tough to answer.
Elsewhere in the earnings report, the PS5 has now topped 84.2m shipments and Ghost of Yotei sold over 3.3m units in its first month on sale.
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