CoD Season 5 Reloaded Patch Notes Detail UI Change And Weapon Balancing

Welcome to Season 05 Reloaded

The action never dies as the mid-season update arrives in Call of Duty®: Black Ops 6 tomorrow, September 4, bringing a new Multiplayer map, new and returning modes, new armaments, events, Reckoning Directed Mode in Zombies, and more.

New Map

Jackpot

  • Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.

New & Returning Modes

  • Ransack
    • Put it all on the line in this returning mode where teams attempt to strike it rich by looting and stashing the noblest metal of them all. Score points by looting gold bars from designated piles around the map and off fallen enemies who drop their acquired gold when eliminated.
  • Blueprint Gunfight (In-Season)
    • Add some style to your Gunfight matches by taking on enemy duos using a variety of curated Weapon Blueprints. In each round, all four players are given the same pre-determined class. There are no respawns, so play smart, communicate with your teammate, and clutch up round after round on the way to six wins to cinch the match.
  • Cranked Demolition (In-Season)
    • Turn up the explosive energy in this bomb-based mode as teams alternate between attacking and defending two bomb sites while managing a Cranked timer. Plant, defuse, or eliminate enemies to earn speed Perks and activate a bomb countdown on your Operator. Chain eliminations and play the objective to refresh the bomb timer and earn twice the score for your team.

New Weapon

Gravemark .357 Revolver (Pistol, Event Reward)

  • Single-action revolver. High power and considerable range, limited by lower ammo count and segmented reload.
  • Knock foes flat with the heavy-hitting Gravemark .357 Revolver, a devastating weapon that forgoes modern trappings for tried-and-true lethality. Each round must be manually reloaded into the cylinder’s chambers, so make your shots count and get behind cover or swap to your Primary Weapon when it’s time to reload.

New Scorestreak

Combat Bow (Event Reward)

  • Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
    • Type: Lethal
    • Score: 500
    • Also available in Zombies! Check out the Crafting Table for details.

New Weapon Attachment

PPSh-41 Helical Magazine (Event Reward)

  • Say goodbye to reloads with the PPSh-41 Helical Magazine providing the PPSh-41 with a massive amount of ammo. Sustained fire fills an overheat meter, so take intermittent breaks from the onslaught of lead to keep your weapon at the ready.

Reckoning Directed Mode

With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.

Team Cranked Returns

Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns in the mid-season!

In this exhilarating game mode, the Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.

Leaderboard Events: No Cranked, No Glory & Undead Ascension

Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension coming later in the mid-season.

New Event: Nuketown Block Party (MP, ZM)

Celebrate Nuketown in explosive fashion with this mid-season event packed with themed rewards honoring this timeless classic map.

GLOBAL

UI

  • Last-Used Camo Tracking
    • The Camo Tracker displayed in the Lobby Challenge panel and In-Game via the Options Menu will now automatically display the next Camo for your “Last Used” Weapon, if applicable. “Last Used” is determined as:
      • In the Lobby: the Primary Weapon equipped to your Favorite Loadout
      • In-Game via the Options Menu: the current Weapon you’re holding
    • If you’ve earned all Camos currently available for the current Weapon it will not be automatically shown. Additionally, any Weapons you’re tracking the Next Camo for will appear before the automatically displayed “Last Used” Weapon in the Camo Tracker.

Weapons

Assault Rifles

The AK-74 is meant to fit a high damage, slower handling and mobility role in the AR class. Over the course of the Black Ops 6 seasons, this position has become less unique, and we’ve seen the weapon fall to the lower end of ARs in our data. We are giving the AK-74 a new, more powerful Max Damage Range up close. Our goal is to set it apart from the other ARs with similar damage profiles and emphasize the original design intent of this weapon.

Marksman Rifles

Burst fire Marksman Rifles are receiving a small damage multiplier improvement to the upper body. This change will improve their ability to achieve a one-burst kill at mid to long ranges. Marksman Rifles should have an edge on ARs at these ranges, and this adjustment will help solidify that role.

Sniper Rifles

We are making improvements to several handling traits across the Sniper Rifle class. These changes differ from weapon to weapon, with the goal of reinforcing the strengths of each one while still pushing the overall power of the class.

MULTIPLAYER

Maps

  • Jackpot (6v6)
    • Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.

Modes

  • Ransack
    • Score points by looting gold bars from designated piles around the map and from fallen enemies who drop their acquired gold when eliminated.

Scorestreaks

  • Combat Bow (Event Reward)
    • New Lethal Scorestreak available for 500 score.

UI

  • Addressed an issue where the Scorestreak destroyed state would remain on the Scorestreak selector when a Scorestreak has been destroyed and another is earned.
  • Addressed an issue where a player who has not unlocked Ranked Play joins a party of a player that has unlocked Ranked.
  • Addressed an error where players would observe no indication on the Hardcore Scorestreak widget when a 4th alternative Scorestreak is obtained from a Care Package.

Stability

  • Addressed various stability issues.

ZOMBIES

Events

  • Leaderboard Events
    • Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension later in-season.

Maps

  • Reckoning
    • Addressed an exploit that allowed players to kill zombies coming out of a specific location during the Wonder Weapon Upgrade Quest in Reckoning.
    • Addressed an issue where the Janitor’s Bucket can be moved farther than intended when players melee it during a shock charge activation in Reckoning.
    • Addressed an issue where players would not have a weapon after the Weapon Carousel Grief during the S.A.M. boss fight when holding a Support Item in Reckoning.
    • Addressed an issue where the Attuned Wonder Weapon would lose the charged VFX when parachuting or when taking the Anti-Grav Personnel Launcher in Reckoning.
    • Addressed an issue where zombies may not spawn when defending the Maintenance Klaus during the Wonder Weapon Upgrade Quest in Reckoning.
    • Addressed an issue where T2 Teleportation Lab would be dark after loading a saved file in Reckoning.
    • Addressed an issue where a teleporter would lose its glowing red FX after loading a saved file in Reckoning.
    • Addressed an issue where players are able to interact with the Genome Sequencer multiple times for the Fowler-Mangler step in Reckoning.
  • Citadelle des Morts
    • Addressed an issue where players may take damage when jumping on a vehicle in Citadelle Des Morts.
    • Addressed an issue where zombies would spawn and come through a closed gate in Citadelle Des Morts.
  • The Tomb
    • Addressed an issue with players getting out of bounds with Aether Shroud’s Burst Dash augment in The Tomb.
  • General
    • Closed an exploit where Save and Quit could be used to repeat Main Quest completion reward points for leaderboard events.

Modes

  • Reckoning: Directed Mode
    • With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.
  • Team Cranked
    • Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns! The Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.

Support

  • Combat Bow (Event Reward)
    • Available at the Crafting Table once unlocked via Event Reward. Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
  • Addressed an issue where the ARC-XD Support Item would remain active after teleporting to Tower 3 in Reckoning.
  • Addressed an issue where the ARC-XD Support Item would not explode on contact with Uber Klaus enemies in Reckoning.
  • Addressed an issue where Mutant Injection cannot be used or cancelled when standing close to a wall.

Weapons

  • Addressed an issue where the Gorgofex VFX would play on the player’s secondary weapon in Reckoning.
  • Addressed an issue where a Gorgofex Wonder Weapon would spawn in the Dark Entity Containment after reloading a saved file in Reckoning.
  • Addressed an issue where the Gorgofex Wonder Weapon will fire at full auto when the player mantles while charging the weapon in Reckoning.

Perks

  • Addressed an issue where the Double Tap Machine purchase animation would eliminate zombies that were not in front of the machine.

Field Upgrades

  • Adjusted Energy Mine’s Turret augment to ignore enemy skin damage reduction.
  • Addressed an issue where Aether Shroud’s Group Shroud augment VFX would not play on the player being revived.
  • Addressed an issue where Mister Peeks Field Upgrade would insta-kill any enemies.

GobbleGums

  • Addressed an issue where the Announcer VO will not play when picking up Power-ups while Tactical Diffusion GobbleGum is active.
  • Addressed an issue where players would lose ammo while having Free Fire GobbleGum active when stepping out of the Point of Power trap or after it deactivates.

Power-Ups

  • Addressed an issue where the Mystery Box would disappear when bought at the end of a Fire Sale while another Fire Sale is activated.

Loot

  • Addressed an issue where the S.A.M. Trial reward will not appear while the Exfil radio is active.

Enemies

  • Addressed an issue where the ARC-XD Support Item would eliminate the Z-Rex instantly in Citadelle des Morts.
  • Addressed an issue where S.A.M. would not end its laser attack when the eye is destroyed in Reckoning.
  • Addressed a visual issue with zombies being launched from the Anti-Grav Personnel Launcher in Reckoning.

Challenges

  • Addressed an exploit where Save/Load could be used to repeat Main Quest completion reward points for leaderboard events.
  • Addressed an issue where eliminations with the Dragon’s Breath attachment would not count toward Daily and Camo challenges.

UI

  • The Arachnophobia sccessibility setting has been temporarily disabled while we investigate a related crash and will be re-enabled once the fix is released.
  • Addressed an issue with Maintenance Klaus showing a red enemy icon on the map even though it is friendly in Reckoning.
  • Addressed an issue where the weapon rarity would not be displayed correctly in the HUD after teleporting to Tower 3 in Reckoning.
  • Players can now skip the cinematics after a Boss Fight in Reckoning.

Audio

  • Addressed an issue where all players can hear the sound when one player is jumping into the Particle Accelerator in Reckoning.
  • Addressed an issue where all players can hear the sound of a charged Gorgofex in Reckoning.
  • Addressed various voice line issues.

Stability

  • Addressed various stability issues.

WARZONE New Game Mode

DeadlineNew Limited-Time Mode

Deadline is a high-pressure experience where squads must stay active from the start. With unlimited respawns fueling nonstop action, teams earn points by eliminating Operators and Hostile Soldiers, completing Contracts, looting, spending at Buy Stations, deploying Killstreaks, and more. At each Circle Collapse, scores reset, the lowest-scoring squads are eliminated, and waves of Hostile Soldiers arrive to raise the challenge. The squad with the highest score in the final circle claims victory.

Playlist update

For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.

Ranked Play

Adjustments

  • Restrictions
    • Added
    • Removed
      • ABR A1 Full-Auto Rapid Fire Attachment

Loot & Economy

Adjustments

  • Napalm Strike
    • Now available via Supply Boxes, in addition to its existing availability through Care Packages.
  • Lootable Perks
    • Updated the pool of available Perks to the following:
      • Shrouded
      • Irradiated
      • Loot Master
      • Dexterity
      • Sprinter
      • Resolute
  • Ground Loot
    • New Additions
      • Gravemarker .357 Pistol
      • TR2 SMG Conversion
      • Full Auto ABR A1
    • Assault Rifles & Submachine Guns
      • Significantly reduced attachment RNG to deliver consistent, reliable builds.
      • Added additional magazine attachments across ARs and SMGs.
      • Improved Ultra builds in Resurgence.

We’ve standardized AR and SMG ground loot by curating consistent builds and minimizing attachment RNG. This ensures players can rely on well-rounded weapon configurations immediately upon pickup, fostering a more balanced and skill-driven experience.

Contracts

Adjustments

  • Most Wanted
    • The Most Wanted Contract is now available again in Resurgence.
      • Completing the Contract will award an instant UAV, in addition to a full team revive.
    • The Most Wanted Contract is also returning to Battle Royale Solos.
      • Successfully surviving the Contract timer will award an Airdrop near the Most Wanted target.
        • This Airdrop will always contain a UAV Killstreak, among other items.
        • Rewards for eliminating a Most Wanted target remain unchanged.

We are bringing the Most Wanted to Resurgence and Battle Royale Solos to ensure that players working toward camo challenges tied to eliminating a Most Wanted target have multiple modes in which to progress.

WEAPONS

New Weapon

  • Gravemark .357 Revolver Pistol
    • Single-action revolver. High power and considerable range, limited by lower ammo count and segmented reload.
    • Can be acquired via Operation: Hell Ride Event later this season.

New Attachment

  • PPSh-41 Helical Magazine Event Reward
    • Say goodbye to reloads with the PPSh-41 Helical Magazine providing the PPSh-41 with a massive amount of ammo. Sustained fire fills an overheat meter, so take intermittent breaks from the onslaught of lead to keep your weapon at the ready.
    • Can be acquired via Nuketown Block Party Event at launch.

Weapon Adjustments

The ABR A1 has been performing slightly above expectations due to its reliable 2-burst kill within its max damage range. To balance this, the 2-burst is now only achievable with headshots. The weapon still holds its place as a powerful long-range option, but now requires greater precision to hit its fastest TTK across both max and mid-range engagements.

The AK has always been a powerful option, but its recoil has limited its popularity in long-range engagements. With this update, we’re buffing the recoil spring attachment to help with recoil control and make the weapon more approachable while preserving its identity as a high-damage AR.

The Cypher has stood out as a dominant AR choice, largely thanks to its forgiving handling and strong long-range TTK. With this update, we’re slightly dialing back its long-range effectiveness to create more room for other ARs to compete and diversify the long-range meta.

The C9 has been one of the most popular SMGs thanks to its reliability and ease of use. We’re keeping those core strengths intact, but slightly reducing its effectiveness beyond its max damage range to better define its role as a close-quarters weapon.

Default Loadouts

  • Commando
    • Kompakt 92 replaces the Jackal PDW
    • XM4 replaces the ABR A1

Gulag Loadouts

  • KSV replaces the C9
  • Saug replaces the Ladra

Bug Fixes

Ranked Play

  • Fixed an issue where the Ranked Play menu UI would display incorrect unlock criteria if a player without access joined the party of a player who had unlocked Ranked Play.
  • Fixed an issue where Ranked Play SR was not being granted correctly.
  • Fixed an issue where players could become stuck in a “CONNECTING” state when queuing for a Ranked Play: Resurgence match after joining a friend already in a match.

Gameplay

  • Fixed an issue in BR Solos where spectating would no longer follow the player who eliminated your target and instead incorrectly transitioned to the Gulag.
  • Fixed an issue in Rebirth Resurgence Solos where leaving a match could trigger an incorrect confirmation pop-up referencing other squad members.
  • Fixed an issue where a player could become stuck in an armor plating animation loop until death.
  • Fixed an issue with Veteran that would fail to increase hold breath by 5 seconds.
  • Fixed an issue on Verdansk where mantling near a specific window could teleport players to a bunker.

Weapons & Attachments

  • Fixed an issue that allowed the JAK Ferocity Carbine Kit underbarrel to be equipped without the rest of the conversion kit.
  • Fixed an issue where players who had previously performed camo swaps could use conversion kits to create unintended damage boosts.
  • Fixed Resurgence Ultra builds that were using incompatible attachments.

Progression & Unlocks

  • Fixed an issue where the King’s Ransom camo remained locked despite all unlock requirements being completed.
  • Fixed an issue where the “WZ 100 Percenter” widget did not display in the Warzone Barracks tab.

Private Match

  • Fixed an issue where joining a Private Match could result in players being stuck on the join screen with a “Waiting for the Host” message.

Visuals

  • Fixed an issue where a purple particle effect could appear randomly on screen and follow the Operator.

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