C. Viper’s moves detailed, including drive cost for high jump cancels and a new move that functions like a Focus Attack with a dash cancel











Earlier today during thew Capcom Online Program for Tokyo Game Show 2025, we got our long-awaited gameplay trailer for C. Viper.






The trailer showcased lots of nostalgic C. Viper moves including some new tricks as well as a beautifully made nostalgia costume of her Street Fighter 4 look and even showed us Zangief’s costume 4 of Mecha Zangief. Now, though, Capcom have shared more proper details on how exactly C. Viper works.









In the Capcom blog post for C. Viper, a lot more light is shed on her moves and how they work. So let’s delve into the juicy bits and see what this secret agent has to offer us when she comes out in about three weeks for Street Fighter 6.


One thing that becomes clear is that C. Viper still has a lot of technical aspects to her to do flashy things, but in order to do so she needs to pay with her Drive Gauge in many different scenarios.


First off, the followup move which C. Viper shows after her Thunder Dash (called Thunder Knuckle in Street Fighter 4) in the trailer is revealed to be called Tracer Combination which costs a Drive Gauge to perform. It’s also noted, as we saw in the trailer, that Thunder Dash can be Feint canceled.


Next up, something that all C. Viper players will love to hear — all versions of her Burning Kick are safe on block, so she’ll still be able to pressure heavily with this move just like she used to. The airborne versions of her Burning Kick are still there as well, with the light version dropping straight down while the medium and heavy versions keep her jump momentum for the move.


On top of that, though, she now also has two different followups to Burning Kick. One of them is called Knuckled Pursuit which is a forward-dashing hit and the other is called Double Burn which is a kick followup that’s plus on block, so ideally you would confirm whether your opponent is getting hit or blocking before deciding which one to go for.


Both of these also cost a Drive Gauge to perform and they’re both present in her gameplay trailer.


Seismic Hammer is back, as we saw in the trailer, and as we also saw it can still be Feint cancelled, so many of the classic C. Viper techniques will still be applicable here.


Speaking of old techniques, one of C. Viper’s new moves is very similar to a classic. Her new move Focus Force in which she puts an electric barrier in front of her is an armored move which can be held to continue absorbing attacks or cancelled with a dash.


This is very clearly a homage to Street Fighter 4’s Focus Attack as well as its Dash Cancel mechanic and the blog even notes that when timed correctly, this can break through a Drive Impact.


As for her High Jump (sometimes known as Super Jump), it can be performed in neutral or as a cancel either from Seismic Hammer or any of her normals except for her sweep, but worth noting is that it will always cost one bar of Drive Gauge to perform.


Based on these descriptions, C. Viper maintains her technical nature from Street Fighter 4 but with a cost attached to it in the form of her Drive Gauge usage being unique compared to other characters, so you’ll still need to keep your eye on that Drive Gauge when you start your sequences.


Her Super Moves are also mentioned with her level 1 super called Limit Decoupler. It is an offensive move, but it’s also an install which makes it so that C. Viper no longer needs to use Drive Gauge for her High Jumps or followup moves, meaning that if you manage to land this you can still go full style even when in burnout.


It is mentioned though that the full install gauge will be depleted if you use it while in burnout, so you’ll have to choose carefully when to use this resource before your Drive Gauge comes back.


C. Viper’s level 2 super is called Mission Complete and they go out of their way to mention that it has invincibility attached to it, meaning that her Limit Decoupler likely does not. It’s a high-damage super which you can use either as a reversal or as a combo finisher.


Finally, her brutal level 3 super which she performs on Guile in the trailer is called Hard Luck Rejector and appears to simply be the same as most other level 3 supers in the game, being a cinematic beatdown leading to massive damage.


Also, her nostalgia costume will be available through maxing her bond in World Tour or, if you prefer, by using Fighter Coins.


How are you feeling about C. Viper with all this additional information? Let us know in the comments.








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