Through the Omenpaths is the Arena Exclusive set web-slinging enwebbing to Arena September 23rd. This set is a little different from the paper counterpart: Marvel’s Spider-Man, due to licensing issues that we don’t need to get into. I’m just clarifying for anyone confused about what the new set is, and why Peter Parker is called
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane’s Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon’s Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
Aggressive Symbiosis
Rating: 1.0 // 5.0
This is a cute way to utilize Mayhem cards, but there are so few good mayhem cards, and better ways to activate them.
Bane-Marked Leonin
Rating: 1.5 // 5.0
This is fine filler that gets better in decks that care about your graveyard.
Caldaia Brawlers
Rating: 1.0 // 5.0
This card ss pretty rough. I would only consider running it in a deck that can utilize mayhem.
Clandestine Work
Rating: 2.0 // 5.0
A pretty close copy of Read the Bones. The slower the format is, the better this card gets.
Common Crook
Rating: 1.5 // 5.0
A fine 2 drop filler option for most decks.
Damning Caress
Rating: 2.5 // 5.0
Black has a pretty high villain count, so this should cost 3 a good amount of the time. It’s sorcery speed, but removal is removal.
Duskmourn’s Claim
Rating: 0.0 // 5.0
This card is bad in limited.
Egrix the Bile Bulwark
Rating: 3.0 // 5.0
This will likely only trigger once, if at all, because it’s kill on sight. It still is a decent sized attacker, gains some life, and will potentially net you some cards.
Hex of Undeath
Rating: 3.5 // 5.0
By the time you can cast this, you should have at least a few creatures in the yard. It’s a rough card to have in your starting 7, but it’s an incredibly powerful effect.
The House Grows Hungry
Rating: 3.0 // 5.0
For the most part, this is a 3 mana sorcery kill spell. The other chapters are somewhat negligible.
Kroble, Envoy of the Bog
Rating: 2.5 // 5.0
This can do some work, especially if you already have a creature with counters on it. Even with surveil 1, it’s pretty powerful.
Luis, Pompous Pillager
Rating: 3.5 // 5.0
The ETB ability is essentially Exsanguinate, since the lifelink creature is doing the damage. Attached to a lifelink body, this can definitely swing games.
Merciless Enforcers
Rating: 2.0 // 5.0
A solid 2 drop for most decks. It should be able to trade with other 2 drops and gain a couple life for your trouble.
Miasmic Mist
Rating: SB // 5.0
This card is always a solid sideboard option. It’s main-deckable if you can discard it easily, but things have to line up very nicely.
Nill, Vessel of Valgavoth
Rating: 2.5 // 5.0
Almost half of the creatures in this set are villains, as long as you have a decent amount in your deck (7+ or so), this is some solid value.
Prison Break
Rating: 2.0 // 5.0
I wouldn’t play this card in every black deck. If you have a lot of discard synergy, you can get big creatures into the graveyard more easily.
Remorseless Coup
Rating: 3.0 // 5.0
This is premium removal, and easy enough to splash.
Rhilex the Accursed
Rating: 3.0 // 5.0
This guy is a little small, but flash does a lot to make up for it. Responding to a kill spell on another creature while flashing this guy in is a really nice play pattern.
Scorpion’s Sting
Rating: 2.5 // 5.0
This is a fine piece of removal that should deal with most early-mid game threats.
Scorvus Ames, Crimelord
Rating: 2.0 // 5.0
Connive is a very powerful ability, but sometimes the cards won’t line up where you can make things die during your turn. It’s still a 3/3 deathtouch, so you can’t complain too much.
The Terminus of Return
Rating: 2.0 // 5.0
I had to read the rules text for this to make sure I understood it. Once you “Harness” it, the “origin” ability comes online. This is a slow card, but it can be a late game plan. If your deck needs inevitability and a mana rock, this thing is fine.
Tethex, Gift of Malice
Rating: 2.0 // 5.0
The graveyard ability is far more exciting than the creature itself. It is still large enough that I think it will be fine in most decks, albeit a bit slow.
Viggo, Enforcer of Ig’s Crossing // Viggo, End of Ig’s Crossing
Rating: 2.0 // 5.0
There aren’t any 1 drops in black, so you will have to get that from another color to enable the ETB ability. The backside is nice, but the mana cost is a bit difficult. If you can activate both parts of this card, it’s an easy include.
Villainous Wrath
Rating: 3.5 // 5.0
A solid board wipe that can end games on the spot. This is a bit better in this set, with lots of discard options to get rid of it if it ends up as a dead card.
Wekhdu, Midnight Hunter
Rating: 2.0 // 5.0
This is one of the more exciting mayhem creatures because it has flash. Casting Wind Drake is a bit lackluster nowadays, but still playable.
Wrench, Speedway Saboteur
Rating: 3.5 // 5.0
This must be Gonti, Lord of Luxury‘s older sister. Getting to choose 2 cards out of nine, is crazy card selection, and should help you navigate a win.
Top 3 Black Commons:
Damning Caress Scorpion’s Sting Clandestine Work
Black leaves a lot to be desired in terms of creature quality this set. It’s got a few nice removal options (big surprise), but overall seems a bit slow. It also has a lot less mayhem outlets/payoffs than I would expect. I’ll be breaking down Red next, stay tuned!
Lose and Learn, Learn and Win!
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