Good news for the ultrawide monitor-owning Nic Reubens of the world: Hollow Knight: Silksong will, unlike its narrow-eyed predecessor, natively support stretchy displays up to the 21:9 format when it finally releases tomorrow. Silksong marketing-man-at-large Matthew Griffin shared some demonstrative screenshots on Xitter, confirming that it won’t require any of the weird bodging that Hollow Knight did to fill out those bigger screens.
Maybe that’s not of great concern to the metroidvaning masses: Steam’s most recent hardware survey suggests that players whose primary monitor tots up to either 2560×1080 or 3440×1440, the two most common 21:9 resolutions, make for less than 4% of users. But dammit, accounting and accommodating for offbeat niches is what PC gaming does best, and Silksong launching with ultrawide support indicates it was built as such from the start. That’s important, as modding in or otherwise forcing ultrawide ratios on games that weren’t expecting them can sometimes reveal, around the edges, visual clunkiness that innocent 16:9 eyes were never meant to see. Unloaded chunks of level, enemies whose animations haven’t started yet, that sort of thing.

It’s the second positive update on Silksong’s techy credentials in recent days, after it was quietly marked as Steam Deck Verified on its Steam store page. That was arguably more of a formality, given the original runs and controls just fine on Valve’s handheld, and Silksong (while prettier to my eyes) doesn’t seem to make much in the way of extra hardware demands. Though speaking of resolutions, Hollow Knight never officially supported the Deck’s 16:10 aspect ratio either – I confess that I forgot to check this when I played Silksong at Gamescom last month, but you’d think that if 21:9 is doable, 16:10 would be an absolute doddle.
We’ll find out tomorrow (Thursday 4th September), I suppose, when Silksong finally beats the vapourware allegations. Here be the exact release times.
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