Battlefield 6 is “more stable” thanks to the Xbox Series S

Kotaku recently sat down with DICE, developers of Battlefield 6, for a discussion on the various console ports being released for the title. The technical director of Battlefield 6, Christian Buhl, said, “I will say that the biggest thing we did that was a challenge for us was memory. Xbox Series S does have less memory than even our mid-spec PC. And so there was a point, I want to say 6 to 12 months ago, where we kind of realized that a lot of our levels were crashing on Xbox Series S.”

After reviewing the code and optimizing specific aspects of Battlefield 6 and the Frostbite engine, Buhl stated that the process made the “whole game better and more stable,” which all players will get to experience.


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