Standard
Pioneer
Modern
No changes
Legacy
Vintage
No changes
Pauper
Alchemy
No changes
Historic
Timeless
No changes
Brawl
Effective Date: November 10, 2025
Next Announcement Date: February 9, 2026
View the list of all banned and restricted cards by format.
Howdy, gamers!
My name is Carmen Klomparens, and I’m a senior game designer on Magic‘s Play Design team. Welcome to the final banned and restricted announcement for 2025. In our summer announcement this year, we saw a number of cards banned in Standard. But in the time since then, it has become clear that additional action would be necessary in a couple of formats. To that end, we’ve got a few different formats seeing changes today, with notes from myself, Jadine Klomparens, Eric Engelhard, Gavin Verhey, and Daniel Xu that speak to changes in tabletop and digital formats. As a reminder from when we announced we would be lightly adjusting the timing of this banning window, we plan to move toward a more frequent announcement cadence to adjust formats as necessary, and there will be more details on that to come before the end of the year. In the meantime, I’m happy to hand the proverbial microphone over to Jadine Klomparens to speak to changes in Standard.
We’re also announcing that the next banned and restricted update will be published February 9, 2026. And as usual, we’ll be on WeeklyMTG on twitch.tv/magic tomorrow, November 11, at 10 a.m. PT to discuss these changes.
Standard
Written by Jadine Klomparens
Standard has been in poor shape for the past few months. The Izzet Cauldron deck has cemented itself as the strongest deck in the format and has had unacceptably high win and play rates over a sustained duration. This deck utilizes the Izzet
7 Island
4 Opt
3 Stormchaser’s Talent
3 Agatha’s Soul Cauldron
1 Abrade
4 Torch the Tower
4 Vivi Ornitier
3 Winternight Stories
3 Into the Flood Maw
3 Mountain
3 Multiversal Passage
2 Duelist of the Mind
4 Fear of Missing Out
4 Riverpyre Verge
4 Spirebluff Canal
4 Proft’s Eidetic Memory
4 Quantum Riddler
1 Fresh Start
2 Get Out
1 Duelist of the Mind
2 Spell Pierce
1 Obliterating Bolt
2 Unable to Scream
2 Annul
1 Abrade
1 Pyroclasm
1 Soul-Guide Lantern
1 Ral, Crackling Wit
The deck has a strong fair game, efficient interaction, and a combo ceiling that other decks in the format can’t overtake. It is a strategy that has all its bases covered and has no clear angle of counterplay. As a result, the metagame has been unable to adjust to the deck and likely won’t be able to in the future.
To open up the Standard format for innovation and a wider variety of decks, it’s clear we need to disrupt the
There are clear parallels between
In terms of power level,
We are also acting against the Mono-Red Aggro deck today. Mono-Red has proven itself as the deck most able to hang with Izzet Cauldron. Despite failing to meaningfully prove an obstacle to Izzet Cauldron’s dominance of the format, its play rate at competitive events and its win rate in our internal data has us concerned it may prove to be the clear front-runner in Standard in a post-Izzet Cauldron world. Metagames where an aggressive deck is clearly the best deck are often painful for diversity because many slower decks can’t compete. To prevent this outcome, we are electing to ban
4 Lightning Strike
4 Razorkin Needlehead
1 Shock
4 Burnout Bashtronaut
4 Emberheart Challenger
4 Burst Lightning
18 Mountain
4 Rockface Village
3 Witchstalker Frenzy
4 Hired Claw
2 Soulstone Sanctuary
4 Nova Hellkite
4 Screaming Nemesis
2 Stingerback Terror
3 Obliterating Bolt
1 Vengeful Possession
3 Sunspine Lynx
3 Magebane Lizard
1 Twisted Fealty
2 Fire Magic
There are versions of Mono-Red that forego
Learnings and the Future
A common element in all three of today’s Standard bans is an emphasis on counterplay. We want Standard to be a format where decks are strategically distinct, with a clear identity and the ability to do powerful things. Creating a healthy metagame in a world where decks have clear and powerful game plans means that those strategies need to have strong counterplay available. It is a failing of the format if there is a strong deck in the metagame that doesn’t have a good counter strategy available. This philosophy underpins both our choices today and our card designs in the future.
This philosophy of powerful decks with appropriate counterplay means we need to be careful with cards like
Missing on the power level of a new card is, to some extent, inevitable, but there are ways we can improve our accuracy.
Similarly,
And we were right, for that environment. It took seven months until the release of Duskmourn: House of Horror and
Once we recognized that
To close out this section on Standard, I’d like to acknowledge that this year’s cadence for banned and restricted announcements has not been ideal and competitive Standard suffered for it, especially in the last three months. We still believe in our underlying Standard banned list update philosophy. We want these updates to be predictable, and we want the Standard format to feel stable. While our fundamental philosophy remains intact, we recognize that our execution this year caused pain, which we need to address.
As mentioned at the beginning of this article, next year, we will be increasing the number of banned and restricted update windows. This will allow us the flexibility to respond quickly if the metagame ends up in a severely imbalanced state again. Our bar for action in Standard remains high, but we do intend to intervene in situations like this where the format is clearly dominated by a single outlier deck with no clear angle of attack. As stated above, the next banned and restricted announcement will be on February 9, 2026. We’ll also be discussing these changes to our banned and restricted update windows on WeeklyMTG on November 11, so be sure to tune in.
Pioneer
Written by Carmen Klomparens
Pioneer is in an interesting place. From an outside perspective, things look pretty good! There are a number of viable decks, with a Magic Online Showcase Challenge earlier this month featuring five distinct archetypes in its elimination rounds.
The core problem in the format—especially on MTG Arena—is that too large a portion of the format consists of Mono-Red Aggro and decks built specifically to prey on Mono-Red Aggro. It’s for good reason, too, as Mono-Red Aggro is the archetype with the highest win-rate by a substantial margin, and when you zoom in on Best-of-One play, it also sees more play than the second and third most-played archetypes combined.
4 Monstrous Rage
2 Lightning Strike
4 Kumano Faces Kakkazan
1 Ramunap Ruins
4 Heartfire Hero
1 Sokenzan, Crucible of Defiance
4 Rockface Village
3 Sunspine Lynx
3 Reckless Rage
4 Screaming Nemesis
2 Robber of the Rich
4 Emberheart Challenger
14 Mountain
2 Mutavault
4 Burst Lightning
4 Manifold Mouse
4 Redcap Melee
3 Flowstone Infusion
3 Urabrask’s Forge
2 Magebane Lizard
3 Cut Propulsion
Overall, our goal with this ban is to reduce the win rate of Mono-Red, specifically by targeting the degree of pressure to have interaction on the first turn (or risk dying on the third turn) that
Modern
Written by Carmen Klomparens
No changes
It’s a great time to play Modern. The last few months have seen a significant amount of competitive pressure, including Pro Tour Edge of Eternities and the first round of Modern Regional Championships for this season, with the landscape of the format ebbing and flowing from event to event.
4 Suppression Ray
4 Sea Gate Restoration
3 Flare of Denial
4 Whir of Invention
4 Fallaji Archaeologist
4 Disrupting Shoal
2 Force of Negation
4 Thundertrap Trainer
1 Strix Serenade
2 Stern Scolding
4 Lotus Bloom
4 Jwari Disruption
4 Goblin Charbelcher
4 Waterlogged Teachings
4 Hydroelectric Specimen
4 Sink into Stupor
4 Tameshi, Reality Architect
1 Stern Scolding
1 Force of Negation
2 Tamiyo, Inquisitive Student
2 Flusterstorm
1 Island
4 Consign to Memory
2 Into the Flood Maw
1 Stock Up
1 Tezzeret the Seeker
Pro Tour Edge of Eternities boasted a diverse Modern metagame, with seven different decks in its Top 8, and the lone repeat deck of Tameshi Belcher winning it all in the hands of Michael DeBenedetto-Plummer. The most played deck, Esper
3 Faithful Mending
1 Swamp
4 Goryo’s Vengeance
2 Thoughtseize
4 Flooded Strand
1 Griselbrand
1 Tainted Indulgence
4 Ephemerate
1 Preordain
1 Hallowed Fountain
1 Breeding Pool
1 Consign to Memory
1 Island
3 Force of Negation
4 Atraxa, Grand Unifier
1 Undercity Sewers
4 Psychic Frog
1 Shadowy Backstreet
1 Meticulous Archive
4 Polluted Delta
1 Watery Grave
3 Prismatic Ending
4 Solitude
1 Plains
1 Godless Shrine
3 Marsh Flats
4 Quantum Riddler
2 Surgical Extraction
1 Pest Control
3 Mystical Dispute
3 Consign to Memory
2 Teferi, Time Raveler
1 Emperor of Bones
2 Wrath of the Skies
1 Celestial Purge
Coming out of the Pro Tour, there were many hanging questions about where the format would go and how it could adapt. Luckily, Modern is a format with strong hate cards that are great at targeting specific decks. In the time since, Amulet Titan and Izzet Affinity have both shown themselves as previously known forces to reckon with, putting up respectable numbers at the Regional Championship level.
1 Echoing Deeps
2 Gruul Turf
1 Otawara, Soaring City
4 Arboreal Grazer
3 Forest
3 Scapeshift
1 Tolaria West
1 Urza’s Cave
4 Amulet of Vigor
4 Simic Growth Chamber
2 Green Sun’s Zenith
2 Lotus Field
4 Explore
4 Crumbling Vestige
1 Shifting Woodland
1 Aftermath Analyst
4 Primeval Titan
4 Spelunking
1 Vexing Bauble
1 Hanweir Battlements
1 Cultivator Colossus
1 Mirrorpool
2 Summoner’s Pact
4 Urza’s Saga
3 Boseiju, Who Endures
1 Vesuva
1 Firespout
1 Vexing Bauble
3 Dismember
1 Pithing Needle
2 Collector Ouphe
1 Six
1 Green Sun’s Zenith
2 Stock Up
2 Force of Vigor
1 Soul-Guide Lantern
Amulet Titan is a deck with a storied history in the format, remaining in tier 1 through metagames that included several cards on the banned list today. Recent adaptations to the deck include an infinite combo between
That sort of combo isn’t inherently problematic, but we are becoming increasingly aware of some tournament logistical issues that can arise with a deck as complicated as Amulet Titan when its win rate necessitates widespread adoption in a format. Given the deck’s legacy and Modern’s ability to absorb most forms of combo decks over time, we aren’t interested in making changes to the format at this time, but we will be watching the impact that Amulet Titan has in the coming months. If the deck continues to disproportionately impact round times at competitive events, we may begin exploring actions to take.
Changes in Modern haven’t been limited to the shuffling of metagame shares among decks at the Pro Tour, however.
1 Thundering Falls
1 Elegant Parlor
3 Phelia, Exuberant Shepherd
4 Flooded Strand
4 Arid Mesa
2 Ephemerate
3 Scalding Tarn
1 Lightning Bolt
1 Hallowed Fountain
2 Arena of Glory
1 Mountain
3 Teferi, Time Raveler
1 Island
4 Consign to Memory
1 March of Otherworldly Light
4 Ragavan, Nimble Pilferer
2 Sacred Foundry
1 Meticulous Archive
1 Wrath of the Skies
4 Phlage, Titan of Fire’s Fury
3 Prismatic Ending
4 Solitude
2 Fable of the Mirror-Breaker
2 Plains
1 Steam Vents
4 Quantum Riddler
1 Surgical Extraction
2 Subtlety
3 Mystical Dispute
1 Force of Negation
1 Ghost Vacuum
4 Obsidian Charmaw
2 Wrath of the Skies
1 Celestial Purge
Coverage of the Regional Championship in Houston kicked off with Pro Tour Edge of Eternities Champion Michael Benedetto-Plummer winning a match with a fresh take on the Blink archetype, with a bit of uncertainty in how the deck would fare on the weekend. Come Sunday afternoon, Vinnie Fino proved to the world that Jeskai Blink was a real contender in Modern. Combining the closing power of efficient threats like
Legacy
Written by Carmen Klomparens
It’s time.
After a significant amount of time and effort to preserve the iconic
On the other hand, Dimir Reanimator had a respectable weekend despite having a huge target on its back and a large metagame share.
4 Reanimate
1 Swamp
1 Flooded Strand
4 Force of Will
4 Thoughtseize
3 Murktide Regent
3 Underground Sea
4 Entomb
1 Misty Rainforest
4 Ponder
3 Wasteland
1 Scalding Tarn
2 Force of Negation
1 Island
4 Tamiyo, Inquisitive Student
1 Verdant Catacombs
2 Undercity Sewers
4 Brainstorm
2 Brazen Borrower
4 Polluted Delta
3 Daze
1 Animate Dead
1 Marsh Flats
1 Archon of Cruelty
1 Atraxa, Grand Unifier
4 Dauthi Voidwalker
2 Fatal Push
1 Snuff Out
3 Barrowgoyf
2 Consign to Memory
1 Dismember
1 Engineered Explosives
1 Brazen Borrower
Banning
Over the last couple of years, the details of Dimir Reanimator have changed, but the big picture shell has remained:
This has created a version of Legacy that has been divisive at best and reviled at worst. Ideally, this change can better compartmentalize decks that want to cheat big creatures into play from decks that play a more traditional game of Magic rather than promoting a hybridization of the two that can very easily switch between each half of the deck in the face of hate.
It’s our hope that players who prefer the version of this deck that uses
2 Nihil Spellbomb
1 Swamp
2 Brazen Borrower
2 Kaito, Bane of Nightmares
3 Scalding Tarn
4 Ponder
1 Island
4 Orcish Bowmasters
4 Nethergoyf
4 Polluted Delta
4 Wasteland
4 Force of Will
2 Thoughtseize
2 Feed the Cycle
4 Brainstorm
3 Tamiyo, Inquisitive Student
4 Underground Sea
2 Undercity Sewers
4 Fatal Push
4 Daze
3 Consign to Memory
2 Hydroblast
1 Engineered Explosives
2 Force of Negation
2 Surgical Extraction
2 Null Rod
2 Barrowgoyf
1 Grafdigger’s Cage
In the short term, we believe it’s possible for people who are more enamored by the cheat-big-creatures-into-play half of the deck to find a way to play Legacy that suits their playstyle, even if the details are different than before.
4 Atraxa, Grand Unifier
3 Emrakul, the Aeons Torn
4 Lotus Petal
1 Pentad Prism
4 Brainstorm
4 Force of Will
3 Veil of Summer
4 Ponder
4 Show and Tell
4 Stock Up
4 Sneak Attack
2 Omniscience
4 Scalding Tarn
3 Ancient Tomb
2 City of Traitors
2 Tropical Island
2 Volcanic Island
1 Flooded Strand
1 Island
1 Mistrise Village
1 Misty Rainforest
1 Mountain
1 Polluted Delta
3 Carpet of Flowers
2 Consign to Memory
2 Faerie Macabre
2 Grafdigger’s Cage
2 Pyroblast
1 Abrade
1 Brotherhood’s End
1 Fury
1 Mistrise Village
While it will likely take a while for Reanimator variants to find a new configuration that functions in ways that were possible when
On the other side of the predictability spectrum is
2 Tundra
4 Flooded Strand
4 Force of Will
1 Windswept Heath
1 Memory’s Journey
4 Cephalid Illusionist
1 Savannah
1 Hedge Maze
2 Swords to Plowshares
3 Misty Rainforest
4 Ponder
4 Nomads en-Kor
1 Thassa’s Oracle
1 Ghost Vacuum
1 Tropical Island
1 Island
2 Shuko
1 Cavern of Souls
4 Tamiyo, Inquisitive Student
1 Dread Return
4 Brainstorm
1 Meticulous Archive
1 Prismatic Ending
1 Daze
1 Plains
4 Nadu, Winged Wisdom
3 Urza’s Saga
2 Narcomoeba
1 Serenity
1 Pithing Needle
2 Swords to Plowshares
3 Force of Negation
2 Consign to Memory
1 Ghost Vacuum
3 Faerie Macabre
1 Prismatic Ending
1 Cavern of Souls
This is the highest-placing Nadu list from the previously referenced North American Eternal Weekend Legacy Championship and is closer to what we’d like to see out of a combo deck in an Eternal format: it’s often a deterministic kill when it combos, repeatedly targeting
1 Flooded Strand
1 Lush Portico
2 Tundra
4 Force of Will
4 Windswept Heath
1 Forest
1 Savannah
1 Dryad Arbor
4 Swords to Plowshares
1 Hedge Maze
4 Misty Rainforest
1 Karakas
4 Ponder
4 Nomads en-Kor
1 Sylvan Safekeeper
4 Delighted Halfling
2 Teferi, Time Raveler
4 Green Sun’s Zenith
1 Uro, Titan of Nature’s Wrath
2 Tropical Island
1 Island
4 Brainstorm
1 Prismatic Ending
4 Nadu, Winged Wisdom
1 Scythecat Cub
1 Boseiju, Who Endures
1 Endurance
1 Endurance
2 Carpet of Flowers
1 Collector Ouphe
1 Gaddock Teeg
2 Consign to Memory
2 Force of Negation
2 Faerie Macabre
2 Force of Vigor
2 Veil of Summer
The midrange versions of Nadu are incredible at going over the top of what other players are doing to a degree that feels like the opponent is comboing, albeit in a way that is non-deterministic, takes a long time to resolve, is physically difficult to represent, and can take a long time to kill the opponent despite the game effectively being decided.
The deck is also far more resistant to traditional hate than other combo decks by virtue of it being a bunch of creatures that can play a normal game of Magic in the face of cards like
Vintage
Written by Eric Engelhard
No changes
The Vintage metagame coming out of the North American Eternal Weekend looks very healthy. Depending on how you categorize it, there were seven or eight different archetypes in the Top 8, including pillars of the format like Initiative, Dredge, and two flavors of Shops, in addition to three Lurrus decks with some notable diversity between them. Mono-White Initiative returned to take the crown after also claiming it in 2022, with a new addition in the form of
Beyond just this tournament, the overall Vintage metagame looks similar. Decks using Lurrus as a companion continue to be a large presence, but it’s a presence that continues to support multiple archetypes. Some of us had thought that
Pauper
Written by Gavin Verhey
Back in March, we unbanned
Quickly, people began building decks. The best minds in Pauper converged on a decklist that used, of all things, the splice onto Arcane mechanic to generate tons of mana by splicing
13 Island
1 Gigadrowse
3 Hidden Strings
4 Ideas Unbound
4 Merchant Scroll
4 Lorien Revealed
4 High Tide
4 Peer Through Depths
3 Pieces of the Puzzle
1 Deep Analysis
4 Psychic Puppetry
4 Brainstorm
2 Stream of Thought
2 Snow-Covered Island
1 Muddle the Mixture
4 Preordain
2 Reach Through Mists
1 Blue Elemental Blast
1 Muddle the Mixture
2 Dispel
1 Envelop
3 Fallaji Archaeologist
2 Gigadrowse
1 Deep Analysis
1 Blue Elemental Blast
3 Snap
We really wanted to take our time to review what happened in the format and how it evolved as time passed. Thank you for your patience as we carefully followed the format during this trial unban period.
Considering a combination of strong results, the exorbitant amount of time it takes to execute the combo, the unfun play pattern, and the polarity it causes in the format, we have decided to ban
For more details on how we reached this decision, please check out our longer article here.
Alchemy
Written by Daniel Xu
No changes
Our latest round of rebalances to
Although
Historic
Written by Daniel Xu
With a plethora of cards from Arena Anthologies, bonus sheets, and Special Guests releases coming to MTG Arena this year, Historic’s card pool has expanded rapidly. For now, we are aiming to avoid format destabilization with pre-bans while monitoring the metagame to ensure that no individual deck is out of line. Eldrazi has been enjoying popularity and success in high-level Best-of-Three with the addition of
While the metagame at each level of the ladder is reasonably balanced, the power-level delta between the most-popular decks in the lower ladder and the top-tier decks is higher than ever before. You should expect to see more changes to Historic as we reexamine the format philosophy and banned list in the coming months.
In keeping with our current format philosophy on free spells, Historic players should not have to consider the threat of a free counterspell over the course of a game. As such,
The land tutors available in Historic make
Timeless
Written by Daniel Xu
No changes
Timeless has adapted to the addition of
Brawl
Written by Daniel Xu
Brawl has been undergoing a lot of flux in the past few months. Many powerful and widely applicable cards have been added with Arena Anthologies, bonus sheets, and Special Guests releases, forcing players to adapt to new staples and playstyles that accelerate the game beyond the pace of Brawl of years past. We’ve historically taken a lighter touch to format management in the spirit of allowing players to play with the cards and commanders they want, but it’s become clear that certain shapes of cards are too impactful for a format that we want to be a safe place for casual fun. As such, we are reexamining the banned list and our format philosophy to preserve the fun, open-ended experience that Brawl promises in the face of continual change.
For these bans, we considered cards that satisfy three conditions: they are homogenizing, efficient, and polar. Homogenizing cards have a high format presence due to their popularity and strength. Powerful colorless cards and lands are inherently more homogenizing since they can be included in any deck.
Note that these bans mark a new approach toward our stewardship of Brawl, and we intend to watch and listen for community input as the situation continues to develop. For example, the Brawl Metagame Challenge we ran in early October is an experiment that is helping us gauge interest in a more competitive Brawl space that can be distinguished from the regular casual Brawl queue. We’re excited to explore and understand player interest here to see if the population is large enough to support a viable game mode.
Source link