
“For sure it did,” Hell Is Us creative director Jonathan Jacques-Belletête said when asked if Hollow Knight: Silksong had impacted sales of his game.
He was speaking as part of Skill Up’s Friends Per Second podcast, as spotted by Eurogamer.net, where he explained he felt it was a “little callous” of dev Team Cherry to “shadow drop” the release.
To be fair, the title wasn’t a shadow drop in the strictest sense – but the Australian studio dated the so-called “GTA 6 of indies” two weeks before it deployed.
The date just so happened to be 4th September, the same day as Rogue Factor’s effort.
This led to a panic within the studio, which prompted a debate with its publisher Nacon about changing the release date.
But this would have caused a “real pain in the ass” where it’d need to refund existing pre-orders, so it ultimately opted to weather the storm.
Unfortunately, that looks to have impacted sales of the game, as mentioned above.
Jacques-Belletête admitted that he doesn’t have “any specific numbers at this point”, but the title peaked with just 4,431 players on Steam.
Obviously concurrents only give an indication of the total number of players logged in at a given time, but generally a higher number suggests a greater sum of sales.
For the game itself, we recommended it, describing it as one of the “best mystery experiences on the PS5”.
We wrote in our Hell Is Us review:
“With an incredibly dense lore and labyrinthine level design, Hell Is Us is a captivating experience. The game takes its solid (but tough) combat and chin-scratching puzzles and elevates them with a century spanning mystery that goes deeper and deeper. Its hands off approach means there is a huge emphasis on the world, and thankfully Rogue Factor does not disappoint.”
Did you choose Hollow Knight: Silksong over Hell Is Us? Do you believe there was any crossover between these games at all? Let us know below.
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