How did Nintendo’s controversial patent slip through?

Earlier this week, with the help of a fantastic report from GamesFray, we covered the news of Nintendo securing a new U.S. patent that not only looks like part of their arsenal against Pocketpair’s Palworld, but could also send shockwaves across the wider gaming industry.

I’m of course talking about the patent for summoning other characters to fight for you in a game, otherwise known as Patent No. 12,403,397. I’ve been following the back-and-forth between Nintendo and Pocketpair since the original lawsuit in Japan, and I don’t think I’ve ever seen this much attention on a Nintendo patent filing. And with good reason: it’s insanely broad, it’s certainly not something Nintendo invented, and most people are baffled at how the US Patent and Trademark Office (USPTO) granted it in the first place.

Thankfully, amid all the uproar, Florian Mueller (the patent and gaming litigation expert behind GamesFray), sat down for a podcast with FritangaPlays to break down exactly how Nintendo managed to push this patent through the USPTO. His take on the documents and the tactics involved is a fascinating listen. I highly recommend checking out the full episode, but for now I’ve pulled together the juiciest highlights below.

How Nintendo’s ‘summoning’ patent slipped through

In the interview, Florian Mueller says that, in his opinion, the patent shouldn’t have been approved at all. “I think it should not have been granted. The patent office made a huge mistake.”

The patent’s wording from the start is deliberately vague. “Storage medium, information processing system, information processing apparatus, and game processing method” could describe virtually anything, from AI systems to self-driving car controllers or even word processors.

The patent is based on a very broad term “storage medium” which could be used for any console, or even a word processor. (Image credit: USPTO)

While Claim 1 describes a “non-transitory computer-readable medium storing a game program,” Mueller refers to this as ‘boilerplate’ — an attempt by Nintendo to make the patent appear as a technical invention. Simply submitting “patent this game rule” would have been rejected outright, so the language is deliberately obfuscated.


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