Team Cherry has revealed details of Hollow Knight: Silksong‘s first patch, which will make the early game a little easier.
That will be welcome news to those playing the game, as it’s proven to be extremely challenging. And not just for its trick bench.
In particular, a couple of early bosses will have “slight difficulty reduction”, on top of other enemies receiving damage reduction, and some increases in rosary rewards.
The patch is available now for Steam players via the public-beta branch on Steam or GOG, and will be available for all players across all platforms “mid next week”.
The full patch notes, as shared on Steam, are below:
- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in Act 3.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.
If you’re struggling with the game, check out our Hollow Knight: Silksong walkthrough.
Are you finding Silksong too difficult? Let us know in the comments!
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