Origins at 60 FPS, Says Developer

During a Gamescom 2025 presentation of Turok: Origins, Saber Interactive Madrid Game Director Jesús Iglesias revealed that the upcoming first and third-person cooperative shooter game will run at 60 frames per second on consoles such as Sony’s PlayStation 5 and Microsoft’s Xbox Series X. When asked about the latter console’s smaller sibling, the Xbox Series S, Iglesias admitted that the same wouldn’t apply there, as the studio simply found no way to make that happen. As such, the Xbox Series S will run Turok: Origins at 30 frames per second.

This isn’t exactly the first game to set this frame rate target on the smaller Xbox Series console. The Series S has less memory (10GB versus 16GB of the X) and, more importantly, is equipped with just 20 Compute Units, whereas the Series X has 52 Compute Units. The teraflops difference between the two Xbox consoles is even more stark, with the Xbox Series S rated at 4 teraflops and the Series X at slightly more than 12 teraflops. Indeed, game developers have long criticized Microsoft for making their lives harder with the console. The Xbox team wanted to give users a console at a more accessible price, but even that wasn’t nearly enough to get the sales up.

Anyway, Turok: Origins is powered by Unreal Engine 5 technology, although it is a round-based cooperative shooter played in linear levels that doesn’t really push visuals forward much. PC system requirements are still to be released by Saber Interactive (the game has no specific release window yet), which is self-publishing the game, by the way.

You can read our first impressions from Gamescom 2025 in this hands-on article.


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