As part of its Gamescom 2025 announcements, NVIDIA confirmed that the long-awaited RTX Hair feature will debut in September in Indiana Jones and the Great Circle.
You might recall that it had been announced to arrive back in February alongside the NVIDIA DLSS 4 Multi Frame Generation support. DLSS 4 MFG was indeed introduced with that update, but RTX Hair wasn’t. Clearly, NVIDIA and MachineGames still had to iron out some kinks.
RTX Hair leverages linear swept spheres, a new hardware feature introduced with the GeForce RTX 50 Series of graphics cards. This new primitive renders hair with spheres instead of triangles as usual. NVIDIA says this is not only a better fit for the shape of hair but also reduces the amount of geometry needed to render each strand of hair. Additionally, RTX Hair reportedly offers better lighting and shadows while only occupying a small memory footprint. NVIDIA later clarified that in Indiana Jones and the Great Circle, linear swept spheres will only be available to Blackwell GPUs, whereas any other GPU will have to stick with the existing hair model.
NVIDIA did not provide any detailed performance data on how RTX Hair will affect the frame rate in Indiana Jones and the Great Circle, so we’ll have to check that ourselves when the update goes live in a few weeks. The excellent first-person action/adventure game will also soon get its story-based premium DLC, The Order of Giants, which was included with the Premium Edition and can be bought separately (with the Digital Premium Upgrade) for €35.
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