Once again I begin a Destiny 2 article with a sigh, as I keep trying to give the Edge of Fate and its new era the benefit of the doubt, but every day we find some new bug or bad decision that’s happening and messing up the experience.
If you’ve played any Portal activity, you may understand the following (or not):
- You can change the modifiers to get you halfway or so through a forecast B+ rank to still hit an A rank in the end for the best rewards
- This lets you lower the difficulty, and it works because the forecast does not consider additional multipliers that will factor into the final score like time bonus and gear.
But if you’ve tried to implement this, you will sometimes find that you are still getting B+ rewards, which is a lower tier of gear and if you have any bonuses active, will also downgrade all those drops and waste all of them. Why? Why does this randomly happen?
It’s not random, really, it’s just extremely poor communication of results. I found this out through an Esoterickk video that was very frustrating to watch:
The highlights and takeaways here:
- It is certainly possible to flip a B+ to an A, but it is not automatic.
- You may not understand why you can hit the full bar “gold” score number, and still somehow end up with a B+
- That is because that number really does not mean anything. Rather, you can see your total end-of-run score in the post-game screen.
- Then, you need to compare that score to the actual threshold score for an A rank, something you have to find by clicking on the forecast icon (I literally had no idea you could do this). On PC you literally have to hit the arrow keys to scroll through the letters. Then it will tell you the score you need to actually hit, no matter what the progress bar says in the run.
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The problem here again is that the forecast does not take into account other bonuses, but also that there is little way that even with this knowledge, you can do anything to change this unless you simply throw on more modifiers just in case. You can also miss this by something as simple as missing a miniboss kill or using a single piece of non-New Gear. The only way to combat this is to really just over-estimate the score, moving the B+ bar over more. But that will almost always involve ramping up the difficulty, and you have no real idea if you might have still gotten the A even without that. You can do the same run and miss by a sliver one time and not during another, despite no changes.
Awful system. Just awful. Bungie has said they’re looking into it, but I remain skeptical they can fully fix this, as most of their fixes are only halfway to solutions anyway so far. But as of now, this is the explanation as to why things seem to randomly screw you over.
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