A group of former Humble Bundle veterans have launched a new digital storefront called Digiphile in a bid to deliver the “next big thing in community-focused discovery.”
Digihphlle is billed as a discovery platform for “digital media enthusiasts” that will offer curated, premium, game and book bundles that benefit users, creators, publishers, and charities.
The platform was established by several former Humble Bundle staffers, including Games Bundles team lead, Alex Hill; Games Bundles team member Andy Franzen; Choice team lead, Marcus Hess; Customer Experience manager, Mat Dwyer; and Storefront manager, Kasey Brounkowski.
Speaking to Game Developer about the team’s vision for the nascent platform, Hill claimed the Digiphile crew has spent years working closely with developers and publishers to better understand their needs and address their pain points. The aim, he said, is for Digiphile to become the “best place for publishers,” which he feels will ultimately allow it to “deliver the best content for our community.”
“Everything starts with curation. Each Digiphile collection is a limited-time event, made in collaboration with respected voices in each genre to create meaningful showcases that celebrate what’s worth playing right now,” said Hill.
“Our partner-friendly rev share, reseller protections, and post-promotion community support provide a safer, smarter way to engage a new cohort of players well before they would have organically encountered these games, at a time when momentum matters most.
“We’ve also built systems that fix long-standing issues in the bundle space, most notably The Digiphile Exchange, which ensures games reach real players instead of sitting unused. Players can trade in keys for games they already own and receive credit toward other titles featured in our collections. This keeps engagement high and key waste low, a necessity for publishers looking to secure more keys for future promotions.”
Digiphile founders understand that ‘growth doesn’t always equal success’
That partner-friendly revenue share model will see publishers receive a fixed 75 percent cut of every sale—with an additional 5 percent set aside for charity. Hill said partners will receive 100 percent of revenue (minus processing fees) from sales of add-on content such as DLC.
“Digiphile doesn’t have a persistent storefront, so each collection is, by design, a limited-time event, maximizing attention and impact while preserving the value of each title,” he added.
The long-term goal is to remain independent while expanding the platform with a focus on nurturing communities. “Think Letterboxd meets Humble Bundle,” says Hill. “We want to be a place where fans can meet up to share, discuss, and celebrate the things they care about.”
Crucially, Hill said the team won’t chase “short term gains” and understands that success isn’t purely about delivering growth hand over fist. “A smaller, more intentional approach builds trust with both players and partners. We don’t mind doing fewer things if it means doing them well,” he continued.
Digiphile’s inaugural game collection, Return of the Immersive Sim, launched today in support of the Arbor Day Foundation. It features titles such as System Shock 2: 25th Anniversary Remaster, Perepiteia, Shadows of Doubt, and CTRL ALT EGO.