Anachronistic medieval shooter Kingmakers catches an indefinite delay days before it was supposed to launch


There’s a strong chance a good few of you out there saw that initial Kingmakers trailer from last year and thought “I’ll take a piece of that pie.” You came pretty close to getting your slice too, as it was due out next week on October 8th… except the devs have announced that it’s been delayed. Indefinitely.


In a Steam news post, Redemption Road apologised for not meeting the release date before explaining why the delay is taking place. “In short: it’s an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier.” The post notes how the team is 80% engineers, and that they set out to make the game with a goal of making sure the game runs at a true 60 frames per second even on midrange PCs, “without the need for fake frames.”


Redemption Road further explained all the things that supposedly makes the game so complicated, with battles featuring “tens of thousands of soldiers,” and there being “giant 6 story castles where every room can be entered and every wall, floor, and ceiling destroyed… Every mission takes place in a massive map that each player on the server is free to explore – with or without their own personal army of thousands. We set out to do all of this, with full drop-in/drop-out 4 player multiplayer support, and we have. We just need a bit more time on content polish before we feel good about charging money for it.”


As mentioned, this is an indefinite delay, there was no suggestion from Redemption Road as to when it could possibly come out. Still, a delay less than a week from release is pretty surprising just because of how close it actually is. Looking at the game itself, I do feel less surprised.


There really are just a metric tonne of NPCs on screen at any one time, there’s anachronistic guns, tanks, and cars, you can build stuff, a lot of moving parts are clearly at play here! Good look to the devs.


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