Silent Hill f is launching in a few days on PC, PlayStation 5, Xbox Series X and Xbox Series S, and fans of the series are in for a threat, as the game developed by Neobards Entertainment is, in my opinion, not only a great and haunting survival horror game, but also one of the best entries in the series in a good while, combining familiar elements with some well-designed innovations. The game’s visuals, powered by Unreal Engine 5 and the great usage of Lumen, play a huge part in creating the game’s haunting and tense atmosphere, but these high-quality visuals come at a heavy cost on consoles.
Earlier today, ElAnalistaDeBits shared an analysis of the PlayStation 5 and PlayStation 5 Pro versions of the game, highlighting how achieving stable performance came at a high cost in terms of resolution on both systems. On base PlayStation 5, performance mode runs at an internal resolution range between 720p and 360p, sending us right back to the PlayStation 3 era. On PlayStation 5 Pro, on the other hand, performance mode runs at 720p, which is still very low considering the system’s power. PSSR implementation on PS5 Pro also leaves much to be desired, featuring visible noise in shadows and ambient occlusion, like in Silent Hill 2 and Metal Gear Solid Delta: Snake Eater. With the inability to disable the upscaler, PS5 Pro users will have to bear with these issues until they are fixed, possibly in a future patch.
With so many Unreal Engine 5 titles suffering from bad performance, it was refreshing to see how Silent Hill f ran quite well on PC, as I have encountered only a few minor issues at the start of the game and during a late game issue. While it’s good to know that the game has a stable performance on PlayStation 5 systems, the fact that the resolution needs to be lowered from 1080p is another indication that gaming hardware is not yet ready to handle all of Unreal Engine 5’s trademark features without having to make some heavy compromises.
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